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Our chapter on temples and shrines (and the priests who run them) gives some depth to these holy houses that often get little description except for which deity they are built to honor. Even just one of these new spells can bring new life to playing a divine spellcaster. Some spells are available to all four classes, some to two or three of the classes, some to one class only. These range from simple orisons for clerics and druids to 9th-level spells that can literally change the fates of their targets. The main focus of this book is the magic associated with faith, so in addition to the thirteen new domains associated with the new gods, you’ll find over 100 new divine spells. You’ll find descriptions of their dogmas and portfolios, lists of their usual followers, and their domains. Twenty-one new deities are presented here, good, neutral, and evil. This book opens up with the obvious starting point for any discussion of faith in a fantasy game setting: the gods themselves.
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We hope that The Book of Divine Magic will inspire Game Masters and players alike to explore those characters’ full abilities and give them more of a starring role. The cleric ends up doing little but healing his companions and scaring undead the paladin gets shoved into the role of speaking for the party and looking impressive on her warhorse the ranger and druid are regulated to tracking, hunting, and setting up camp. Having a divine spellcaster in your party is like having a conduit to the gods themselves. Clerics and paladins are more than healers and enemies of undead, druids and rangers more than nature-lovers who know their way around the forest. Ho doesn’t want the power of the gods on their side? Can’t think of anyone, can you? Neither can we. From Sean: to my parents and my sisters for supporting me for so long, and for encouraging me in this new endeavor. From Katheryn: to my parents for always telling me I could do anything I set my mind to do, and to my husband for being there and encouraging me to continue to follow my dreams, and to all those I’ve gamed with through the years just for being who you all are.
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Thomson Playtesters – Steve Anderson, Benjamin Donnelly, Greg Eitzen, Dallas Houser, Jason Perry, Jeff WatsonĭEDICATIONS AND THANKS From Connie and Robert: to our parents, Melvin and Dianne Hissung and Jay and Betty Thomson, who have always supported our crazy hopes and dreams. Collins Interior Artists – Jason Ammons, Kate Ashwin, Maciej Zagorski (The Forge Studios) Interior Layout – Connie J. Thomson Editor – Benjamin Donnelly Cover Artist & Layout – Kristen M.
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Introduction 4 Chapter 1 – Deities and Domains 5 Deities 6 Domains 23 Chapter 2 – Spells 26 Spell Lists 27 Spell Descriptions 31 Chapter 3 – Temples and Priests 50 Temples & Shrines 51 Priests 56 Feats 57 Chapter 4 – Divine Animal Companions 61 Paladin’s Mount 62 Druid & Ranger Animal Companions 63 Divine Animal Companions 63 Favored (Totem) Animals 64 Chapter 5 – Magic Items and Relics 69 Magic Items 70 Relics 76 Appendix 89 Open Game License 90ĭesigners and Developers – Katheryn Bauer, Sean O’Connor, Connie J. ISBN 978-0-982 4 Winds Fantasy Gaming 1305 14th Avenue South Great Falls, MT 59405 USA Product Identity – The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All 4 Winds Fantasy Gaming trademarks, proper names (characters, deities, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters, artwork (except licensed clip art) and logos. See for more information on the compatibility license. To learn more about the Open Game License visit Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. No portion of this work other than the material designated as Open Game Content might be reproduced in any form without written permission.
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Except for material designated as Product Identity (see below), the contents of this 4 Winds Fantasy Gaming product are Open Game Content, as defined in the Open Gaming License 1.0a, Section 1(d). See page 90 for the text of the Open Game License. The Book of Divine Magic is presented under the Open Game License. The Book of Divine Magic ©2009 4 Winds Fantasy Gaming. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. See for more information on the Pathfinder Roleplaying Game.
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Thomson with Katheryn Bauer & Sean O’ConnorĬompatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. A Sourcebook for Clerics, Druids, Paladins & Rangers Connie J.